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DTSTART;TZID=America/Chicago:20260330T180000
DTEND;TZID=America/Chicago:20260330T210000
DTSTAMP:20260616T175019
CREATED:20260306T223238Z
LAST-MODIFIED:20260306T223556Z
UID:10030561-1774893600-1774904400@calendargnomegame.com
SUMMARY:Magic the Gathering: Teenage Mutant Ninja Turtles Two-Headed Commander Party
DESCRIPTION:Join the Gnomes at Gnome Games Green Bay West for some Teenage Mutant Ninja Turtles fun with a Two-Headed Giant Commander Event celebrating this totally Turtle Power filled set on Monday\, March 30th! \nTwo-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander\, or want to come out with your friends and play with the new set\, this is the perfect opportunity to do so! \nPlay follows the normal Two-Headed Giant rules\, with a few added exceptions: \n\nEach team starts with 60 life.\nA team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.\n\nMore info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant \nCompanion App Code: J28G86M \nCommander Rules\nPlay Rules/Modifiers\n\nThis format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player. The Commander format is all about picking your hero and building a deck around them. In this casual\, multiplayer format\, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck\, with the exception of basic lands\, but they can use cards from throughout Magic‘s history. \nColor Identity\nA card’s color identity can come from any part of that card\, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well. \nCommand Zone\nThis is where your commander resides during the game when they are not in play. At the start of the game\, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs\, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library\, hand\, graveyard or exile from anywhere\, you may return it to your command zone instead. \nCommander Damage\nA player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example\, if one player takes control of another player’s commander\, any damage that commander already dealt is still counted). \n\n~Entry: 5$ \nCheck out our event calendar for more opportunities to play!
URL:https://calendargnomegame.com/event/magic-the-gathering-tmnt-two-headed-giant-green-bay-west/
LOCATION:Gnome Games Green Bay West\, 2160 Ridge Road\, Green Bay\, WI\, 54304\, United States
CATEGORIES:Casual / League Play,Collectible Card Games,Magic the Gathering,Play Opportunity,Special Event
ATTACH;FMTTYPE=image/png:https://calendargnomegame.com/wp-content/uploads/2026/03/2hg-330.png
ORGANIZER;CN="Gnome Games Green Bay West":MAILTO:GBW@gnomegames.com
GEO:44.4959019;-88.0695202
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Gnome Games Green Bay West 2160 Ridge Road Green Bay WI 54304 United States;X-APPLE-RADIUS=500;X-TITLE=2160 Ridge Road:geo:-88.0695202,44.4959019
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